Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cease-Fire

2W · Instant

Target player can't cast creature spells this turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Vexing Shusher R/GR/GCreature — Goblin Shaman This spell can't be countered. {R/G}: Target spell can't be countered. 2/2
Phyrexian Tyranny UBREnchantment Whenever a player draws a card, that player loses 2 life unless they pay {2}.
Surrak Dragonclaw 2GURLegendary Creature — Human Warrior Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample. 6/6
Gravelighter 2BCreature — Spirit Flying When Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature. 2/2
Balduvian Rage XRInstant Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Defective Detective 2UCreature — Human Spy Defective Detective can't be blocked. When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card. 2/1
Warhost's Frenzy 2RInstant Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
Maze Skullbomb 1Artifact {1}, Sacrifice Maze Skullbomb: Draw a card. {2}{G}, Sacrifice Maze Skullbomb: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery.
Lurker 2GCreature — Beast Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3
Everybody Lives! 1WInstant All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Page 99