M:tG card similarity search
4R · Instant
This spell can't be countered. (This includes by the ward ability.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Nettle Sentinel | G | Creature — Elf Warrior | Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel. 2/2 |
| Vulshok Battlemaster | 4R | Creature — Human Warrior | Haste When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) 2/2 |
| Lier, Disciple of the Drowned | 3UU | Legendary Creature — Human Wizard | Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. 3/4 |
| Pit Trap | 2 | Artifact | {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. |
| Fleet-Footed Monk | 1W | Creature — Human Monk | Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. 1/1 |
| Discontinuity | 3UUU | Instant | As long as it's your turn, this spell costs {2}{U}{U} less to cast. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
| Wild Slash | R | Instant | Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to any target. |
| Relentless Hunter | 1RG | Creature — Human Warrior | {1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. 3/3 |
| Markov Crusader | 4B | Creature — Vampire Knight | Lifelink Markov Crusader has haste as long as you control another Vampire. 4/3 |
| The Akroan War | 3R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power. |