Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Castle

3W · Enchantment

Untapped creatures you control get +0/+2.

Similar cards

Color identity:
NameManaTypeText
Reckless Ogre 3RCreature — Ogre Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. 3/2
Sun-Collared Raptor 1RCreature — Dinosaur Trample {2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn. 1/2
Steady Tortoise 4GCreature — Turtle Ward {2} Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile. 3/3
Karlach, Tiefling Zealot 1RWLegendary Creature — Tiefling Barbarian First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. 4/4
Trusted Forcemage 2GCreature — Human Shaman Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. 2/2
Guardian of Pilgrims 1WCreature — Spirit Cleric When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. 2/2
Devout Invocation 6WSorcery Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
Wanted Griffin 3WCreature — Griffin Flying When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 3/2
Mirkwood Channeler 3GCreature — Elf Druid At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control. 3/3
Gift of the Deity 4B/GEnchantment — Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
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