Card Codex

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17 May 2024: Card library updated.

Case of the Locked Hothouse

3G · Enchantment — Case

You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Similar cards

Color identity:
NameManaTypeText
Collective Voyage GSorcery Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Necrologia 3BBInstant Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.
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Wall of Mourning 1WCreature — Wall Defender When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand. 0/4
Malachite Talisman 2Artifact Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
Laughing Hyena 1GCreature — Hyena Gotcha — If an opponent laughs, you may say "Gotcha!" When you do, return Laughing Hyena from your graveyard to your hand. 2/2
Sand Scout 1WCreature — Human Scout When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. 2/2
Jodah, the Unifier WUBRGLegendary Creature — Human Wizard Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. 5/5
High Seas 2UEnchantment Red creature spells and green creature spells cost {1} more to cast.
Cold Snap 2WEnchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.
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