M:tG card similarity search
2R · Enchantment — Case
When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
| Name | Mana | Type | Text |
|---|---|---|---|
| A-Ardent Dustspeaker | 2R | Creature — Minotaur Shaman | Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn. 3/2 |
| Nebuchadnezzar | 3UB | Legendary Creature — Human Wizard | {X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn. 3/3 |
| Obelisk of Alara | 6 | Artifact | {1}{W}, {T}: You gain 5 life. {1}{U}, {T}: Draw a card, then discard a card. {1}{B}, {T}: Target creature gets -2/-2 until end of turn. {1}{R}, {T}: Obelisk of Alara deals 3 damage to target player or planeswalker. {1}{G}, {T}: Target creature gets +4/+4 until end of turn. |
| Jin-Gitaxias | 3UU | Legendary Creature — Phyrexian Praetor | Ward {2} Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. {3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand. 5/5 |
| Aether Tide | XU | Sorcery | As an additional cost to cast this spell, discard X creature cards. Return X target creatures to their owners' hands. |
| Celestus Sanctifier | 2W | Creature — Human Cleric | If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. 3/2 |
| All Hallow's Eve | 2BB | Sorcery | Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield. |
| Nothic | 4B | Creature — Horror | Weird Insight — When Nothic dies, roll a d20. 1—9 | You draw a card and you lose 1 life. 10—19 | You draw two cards and you lose 2 life. 20 | You draw seven cards and you lose 7 life. 4/3 |
| Scale Deflection | 3G | Instant — Adventure | Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.) |
| Belfry Spirit | 3WW | Creature — Spirit | Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying. 1/1 |