Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Carrier Pigeons

3W · Creature — Bird

Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1

Similar cards

Color identity:
NameManaTypeText
"Ach! Hans, Run!" 2RRGGEnchantment At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
Serum Visions USorcery Draw a card. Scry 2.
Rescue from the Underworld 4BInstant As an additional cost to cast this spell, sacrifice a creature. Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
Storyteller Pixie 3UCreature — Faerie Wizard Flying Whenever you cast an Adventure spell, draw a card. 3/3
Pendulum of Patterns 2Artifact When Pendulum of Patterns enters the battlefield, you gain 3 life. {5}, {T}, Sacrifice Pendulum of Patterns: Draw a card.
Ezuri, Stalker of Spheres 2GULegendary Creature — Phyrexian Elf Warrior When Ezuri, Stalker of Spheres enters the battlefield, you may pay {3}. If you do, proliferate twice. Whenever you proliferate, draw a card. 3/3
Nettling Imp 2BCreature — Imp {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared. 1/1
Font of Mythos 4Artifact At the beginning of each player's draw step, that player draws two additional cards.
Kami of the Crescent Moon UULegendary Creature — Spirit At the beginning of each player's draw step, that player draws an additional card. 1/3
Skyshroud Blessing 1GInstant All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.
Page 63