Card Codex

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17 May 2024: Card library updated.

Carpet of Flowers

G · Enchantment

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Similar cards

Color identity:
NameManaTypeText
Cabal Ritual 1BInstant Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
Cloud Cover 2WUEnchantment Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Thunderclap 2RInstant You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.
Predatory Rampage 3GGSorcery Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
Voracious Hydra XGGCreature — Hydra Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one — • Double the number of +1/+1 counters on Voracious Hydra. • Voracious Hydra fights target creature you don't control. 0/1
Stonebinder's Familiar WCreature — Spirit Dog Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn. 1/1
Oath of Mages 1REnchantment At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player.
Lightning Serpent XRCreature — Elemental Serpent Trample, haste Lightning Serpent enters the battlefield with X +1/+0 counters on it. At the beginning of the end step, sacrifice Lightning Serpent. 2/1
Ugin's Construct 4Artifact Creature — Construct When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. 4/5
Archetype of Endurance 6GGEnchantment Creature — Boar Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5
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