M:tG card similarity search
G · Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
| Name | Mana | Type | Text |
|---|---|---|---|
| Cabal Ritual | 1B | Instant | Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard. |
| Cloud Cover | 2WU | Enchantment | Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. |
| Thunderclap | 2R | Instant | You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature. |
| Predatory Rampage | 3GG | Sorcery | Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. |
| Voracious Hydra | XGG | Creature — Hydra | Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one — • Double the number of +1/+1 counters on Voracious Hydra. • Voracious Hydra fights target creature you don't control. 0/1 |
| Stonebinder's Familiar | W | Creature — Spirit Dog | Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn. 1/1 |
| Oath of Mages | 1R | Enchantment | At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player. |
| Lightning Serpent | XR | Creature — Elemental Serpent | Trample, haste Lightning Serpent enters the battlefield with X +1/+0 counters on it. At the beginning of the end step, sacrifice Lightning Serpent. 2/1 |
| Ugin's Construct | 4 | Artifact Creature — Construct | When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. 4/5 |
| Archetype of Endurance | 6GG | Enchantment Creature — Boar | Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5 |