M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Urborg, Tomb of Yawgmoth | Legendary Land | Each land is a Swamp in addition to its other land types. | |
| Fireflux Squad | 3R | Creature — Human Soldier | Haste Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. 4/3 |
| Polukranos Reborn | GGG | Legendary Creature — Hydra | Reach {6}{W/P}: Transform Polukranos Reborn. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.) 4/5 |
| Rot Farm Skeleton | 2BG | Creature — Plant Skeleton | Rot Farm Skeleton can't block. {2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery. 4/1 |
| Sorrow's Path | Land | {T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. | |
| Needleshot Gourna | 4GG | Creature — Beast | Reach (This creature can block creatures with flying.) 3/6 |
| Towering Indrik | 3G | Creature — Beast | Reach (This creature can block creatures with flying.) 2/4 |
| Tetzimoc, Primal Death | 4BB | Legendary Creature — Elder Dinosaur | Deathtouch {B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn. When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it. 6/6 |
| Moonlight Geist | 2W | Creature — Spirit | Flying {3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn. 2/1 |
| Fifty Feet of Rope | 1 | Artifact | Climb Over — {T}: Target Wall can't block this turn. Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) |