Card Codex

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17 May 2024: Card library updated.

Carnivorous Canopy

2G · Sorcery

Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Similar cards

Color identity:
NameManaTypeText
An Incident Has Occurred 1GSorcery Choose one or both — • Destroy target creature with flying. • Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life.
Shrewd Negotiation 4USorcery Exchange control of target artifact you control and target artifact or creature you don't control.
Flames of Moradin 2RRSorcery Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay {R} rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."
Winds of Rath 3WWSorcery Destroy all creatures that aren't enchanted. They can't be regenerated.
Goblin Digging Team RCreature — Goblin {T}, Sacrifice Goblin Digging Team: Destroy target Wall. 1/1
Radiant's Judgment 2WInstant Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)
The Eleventh Doctor 1WULegendary Creature — Time Lord Doctor I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. {2}: Target creature with power 3 or less can't be blocked this turn. 3/2
Crosis's Charm UBRInstant Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
Ao, the Dawn Sky 3WWLegendary Creature — Dragon Spirit Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. 5/4
Carapace GEnchantment — Aura Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature.
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