Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Careful Consideration

2UU · Instant

Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

Similar cards

Color identity:
NameManaTypeText
Nessian Wanderer 1GCreature — Satyr Scout Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. 1/3
Dash Hopes BBInstant When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell.
Loxodon Smiter 1GWCreature — Elephant Soldier This spell can't be countered. If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard. 4/4
Chakram Retriever 4UCreature — Elemental Dog Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature. 2/4
Bosom Buddy 3WCreature — Elephant Townsfolk Whenever you cast a spell, you may gain ½ life for each word in that spell's name. 1/4
Leovold's Operative 2GCreature — Elf Rogue Draft Leovold's Operative face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.) 3/2
Battery Bearer 2GUCreature — Human Artificer Creatures you control have "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell." Whenever you cast an artifact spell with mana value 6 or greater, draw a card. 3/4
Wrong Turn 2UInstant Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Illuminate XRSorcery Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.
Wild Wasteland 2REnchantment Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
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