Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Careful Consideration

2UU · Instant

Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

Similar cards

Color identity:
NameManaTypeText
Mogis's Favor BEnchantment — Aura Enchant creature Enchanted creature gets +2/-1. Escape—{2}{B}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Call the Bloodline 1BEnchantment {1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
Psychotic Fury 1RInstant Target multicolored creature gains double strike until end of turn. Draw a card.
Hollowhenge Wrangler 3GGCreature — Elemental When Hollowhenge Wrangler enters the battlefield, seek a land card. Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard. 6/6
Cemetery Gatekeeper 1RCreature — Vampire First strike When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player. 2/1
Ignite Disorder 1RInstant Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
Boromir, Warden of the Tower 2WLegendary Creature — Human Soldier Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. 3/3
Lim-Dûl's Paladin 2BRCreature — Human Knight Trample At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card. Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life. 0/3
Hinterland Scourge Creature — Werewolf Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. 3/2
Gaze of Adamaro 2RRInstant — Arcane Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
Page 303