Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Careful Consideration

2UU · Instant

Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

Similar cards

Color identity:
NameManaTypeText
Ravenous Gigamole 3BCreature — Mole Horror When Ravenous Gigamole enters the battlefield, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Ravenous Gigamole. (To mill a card, put the top card of your library into your graveyard.) 2/3
Emrakul, the Promised End 13Legendary Creature — Eldrazi This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants 13/13
Red Death, Shipwrecker URLegendary Creature — Crab Mutant Alluring Eyes — {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 1/3
Curse of Verbosity 2UEnchantment — Aura Curse Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Pale Rider of Trostad 1BCreature — Spirit Skulk (This creature can't be blocked by creatures with greater power.) When Pale Rider of Trostad enters the battlefield, discard a card. 3/3
Surge Mare UUCreature — Horse Fish Surge Mare can't be blocked by green creatures. Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. {1}{U}: Surge Mare gets +2/-2 until end of turn. 0/5
Fateful Showdown 2RRInstant Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Cloak of Confusion 1BEnchantment — Aura Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Might Beyond Reason 3GInstant Put two +1/+1 counters on target creature. Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
Demon's Due 3BInstant Scry 2, then draw two cards. You lose 2 life.
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