M:tG card similarity search
1W · Creature — Bird
Flying Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return Cardpecker from your graveyard to your hand. 1.5/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Moment of Truth | 1U | Instant | Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library. |
| Driver of the Dead | 3B | Creature — Vampire | When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield. 3/2 |
| Befriending the Moths | 3W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control. |
| Voice of Truth | 3W | Creature — Angel | Flying, protection from white 2/2 |
| Unifying Theory | 1U | Enchantment | Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card. |
| Exit Specialist | 1U | Creature — Human Detective | Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner's hand. 2/1 |
| Toll of the Invasion | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
| Unearth | B | Sorcery | Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Soul Seizer | 3UU | Creature — Spirit | Flying When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. 1/3 |
| Nesting Wurm | 4GG | Creature — Wurm | Trample When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle. 4/3 |