Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Capture of Jingzhou

3UU · Sorcery

Take an extra turn after this one.

Similar cards

Color identity:
NameManaTypeText
Rip Apart RWSorcery Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment.
Path of Ancestry Land Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Nyx Herald 2GEnchantment Creature — Centaur Shaman At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. 2/3
Doomskar Oracle 2WCreature — Human Cleric Whenever you cast your second spell each turn, you gain 2 life. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/2
Narset, Parter of Veils 1UULegendary Planeswalker — Narset Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Loyalty 5
The Sixth Doctor 4GULegendary Creature — Time Lord Doctor Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.) 3/3
Battle Cry 2WInstant Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
Carbonize 2RInstant Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Shadow in the Warp 1RGEnchantment The first creature spell you cast each turn costs {2} less to cast. Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.
Wing Shredder Creature — Werewolf Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5
Page 252