M:tG card similarity search
U · Creature — Weird
Defender {3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) 1/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Cold Storage | 4 | Artifact | {3}: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. |
| School of Piranha | 1U | Creature — Fish | At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. 3/3 |
| Bloodghast | BB | Creature — Vampire Spirit | Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. 2/1 |
| Generous Plunderer | 1R | Creature — Human Rogue | Menace At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. 2/2 |
| Goblin Goon | 3R | Creature — Goblin Mutant | Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. 6/6 |
| Colossal Whale | 5UU | Creature — Whale | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.) 5/5 |
| Lu Bu, Master-at-Arms | 5R | Legendary Creature — Human Soldier Warrior | Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 4/3 |
| Elder Land Wurm | 4WWW | Creature — Dragon Wurm | Defender, trample When Elder Land Wurm blocks, it loses defender. 5/5 |
| Arterial Alchemy | 2R | Enchantment | When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. |
| Forced Worship | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack. {2}{W}: Return Forced Worship to its owner's hand. |