M:tG card similarity search
· Land
During your first three turns of the game, Captivating Crossroads enters the battlefield tapped if you were the starting player. As Captivating Crossroads enters the battlefield, choose a color. {T}: Add one mana of the chosen color.
| Name | Mana | Type | Text |
|---|---|---|---|
| Goblin Cruciverbalist | 2R | Creature — Goblin Wizard Guest | Haste When Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U. Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word. 1/4 |
| Don't Move | 3WW | Sorcery | Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. |
| Cryptborn Horror | 1B/RB/R | Creature — Horror | Trample Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. 0/0 |
| Lumengrid Sentinel | 2U | Creature — Human Wizard | Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent. 1/2 |
| Dreamstone Hedron | 6 | Artifact | {T}: Add {C}{C}{C}. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. |
| Filigree Familiar | 3 | Artifact Creature — Fox | When Filigree Familiar enters the battlefield, you gain 2 life. When Filigree Familiar dies, draw a card. 2/2 |
| Tidehollow Sculler | WB | Artifact Creature — Zombie | When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. 2/2 |
| Rune-Brand Juggler | BR | Creature — Human Shaman | When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) {3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn. 2/2 |
| Citizen's Arrest | 1WW | Enchantment | When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield. |
| Ossification | 1W | Enchantment — Aura | Enchant basic land you control When Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield. |