M:tG card similarity search
· Land
During your first three turns of the game, Captivating Crossroads enters the battlefield tapped if you were the starting player. As Captivating Crossroads enters the battlefield, choose a color. {T}: Add one mana of the chosen color.
| Name | Mana | Type | Text |
|---|---|---|---|
| Fellwar Stone | 2 | Artifact | {T}: Add one mana of any color that a land an opponent controls could produce. |
| Vault of Catlacan | Legendary Land | (Transforms from Storm the Vault.) {T}: Add one mana of any color. {T}: Add {U} for each artifact you control. | |
| Chameleon Spirit | 3U | Creature — Illusion Spirit | As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. */* |
| Holdout Settlement | Land | {T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color. | |
| Survivors' Encampment | Land — Desert | {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. | |
| Rootrider Faun | 1G | Creature — Satyr Scout | {T}: Add {G}. {1}, {T}: Add one mana of any color. 1/3 |
| Henge of Ramos | Land | {T}: Add {C}. {2}, {T}: Add one mana of any color. | |
| Mana Prism | 3 | Artifact | {T}: Add {C}. {1}, {T}: Add one mana of any color. |
| Mox Lotus | 15 | Artifact | {T}: Add {∞}. {100}: Add one mana of any color. |
| Painted Bluffs | Land — Desert | {T}: Add {C}. {1}, {T}: Add one mana of any color. |