Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Captain of the Watch

4WW · Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens. 3/3

Similar cards

Color identity:
NameManaTypeText
Caller of the Claw 2GCreature — Elf Flash When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn. 2/2
War Flare 2RWInstant Creatures you control get +2/+1 until end of turn. Untap those creatures.
Duskfang Mentor 2BCreature — Human Cleric When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control. {1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink. 1/3
Corpses of the Lost 2BEnchantment Skeletons you control get +1/+0 and have haste. When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
Ravager's Mace 1BRArtifact — Equipment When Ravager's Mace enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Equip {2}{B}{R}
Brood Birthing 1RSorcery If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Otherwise, create one of those tokens.
Craterhoof Behemoth 5GGGCreature — Beast Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. 5/5
Ambitious Assault 2RInstant Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
Unfortunate Accident BInstant Spree (Choose one or more additional costs.) + {2}{B} — Destroy target creature. + {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Elvish Archdruid 1GGCreature — Elf Druid Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control. 2/2
Page 207