Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Captain's Hook

3 · Artifact — Equipment

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. Equip {1}

Similar cards

Color identity:
NameManaTypeText
Pride of Conquerors 1WInstant Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
Roc Hatchling RCreature — Bird Roc Hatchling enters the battlefield with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying. 0/1
This Town Ain't Big Enough 4UInstant This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.
Red Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Big Play 1GInstant Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
Homura's Essence Legendary Enchantment Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
Toils of Night and Day 2UInstant — Arcane You may tap or untap target permanent, then you may tap or untap another target permanent.
Ice 1UInstant Tap target permanent. Draw a card.
Boneyard Lurker 2BGCreature — Nightmare Beast Mutate {2}{B/G}{B/G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand. 4/4
Spirit Weaver 1WCreature — Human Wizard {2}: Target green or blue creature gets +0/+1 until end of turn. 2/1
Page 191