Card Codex

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17 May 2024: Card library updated.

Capashen Standard

W · Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. {2}, Sacrifice Capashen Standard: Draw a card.

Similar cards

Color identity:
NameManaTypeText
Pride of the Perfect 3BEnchantment Elves you control get +2/+0.
Wild Might 1GInstant Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
Groundswell GInstant Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Thought Reflection 4UUUEnchantment If you would draw a card, draw two cards instead.
Dimir House Guard 3BCreature — Skeleton Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 2/3
Phyrexian Ghoul 2BCreature — Phyrexian Zombie Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. 2/2
Briarhorn 3GCreature — Elemental Flash When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3
Krosa Plane — Dominaria All creatures get +2/+2. Whenever chaos ensues, you may add {W}{U}{B}{R}{G}.
Astrolabe 3Artifact {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
Armament of Nyx 2WEnchantment — Aura Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
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