Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cantivore

1WW · Creature — Lhurgoyf

Vigilance Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. */*

Similar cards

Color identity:
NameManaTypeText
Deploy to the Front 5WWSorcery Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
Soulmates 2GEnchantment — Aura Enchant two creatures Enchanted creatures each get +1/+1 and have hexproof. When one of the enchanted creatures dies, destroy the other.
Armory Automaton 3Artifact Creature — Construct Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) 2/2
Auramancer's Guise 2UUEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Rise of the Dark Realms 7BBSorcery Put all creature cards from all graveyards onto the battlefield under your control.
Crook of Condemnation 2Artifact {1}, {T}: Exile target card from a graveyard. {1}, Exile Crook of Condemnation: Exile all graveyards.
Imposing Visage REnchantment — Aura Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
Invasion of Shandalar 3GGBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Shandalar enters the battlefield, return up to three target permanent cards from your graveyard to your hand.
Wretched Camel 1BCreature — Zombie Camel When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card. 2/1
Matzalantli, the Great Door 3Legendary Artifact {T}: Draw a card, then discard a card. {4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
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