M:tG card similarity search
5U · Creature — Human Rogue
When Canal Courier enters the battlefield, you become the monarch. Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat. 3/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Medicine Runner | 1G/W | Creature — Elf Cleric | When Medicine Runner enters the battlefield, you may remove a counter from target permanent. 2/1 |
| Scholar of the Ages | 5UU | Creature — Human Wizard | When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand. 3/3 |
| Roar of Resistance | 1R | Enchantment | Creature tokens you control have haste. Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn. |
| Underworld Hermit | 4BB | Creature — Human Peasant | When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 3/3 |
| Essence of the Wild | 3GGG | Creature — Avatar | Creatures you control enter the battlefield as a copy of Essence of the Wild. 6/6 |
| Expedition Champion | 2R | Creature — Human Warrior | Expedition Champion gets +2/+0 as long as you control another Warrior. 2/3 |
| Spatial Binding | UB | Enchantment | Pay 1 life: Until your next upkeep, target permanent can't phase out. |
| Flamewar, Streetwise Operative | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Menace, deathtouch Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar. 2/1 | |
| Cinderbones | 2B | Creature — Elemental Skeleton | Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate Cinderbones. 1/1 |
| Time and Tide | UU | Instant | Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out. |