M:tG card similarity search
1 · Artifact
{1}, {T}: You gain 2 life. {2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Weather the Storm | 1G | Instant | You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.) | 
| Cram Session | 1B/G | Sorcery | You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) | 
| Sun's Bounty | 1W | Instant | You gain 4 life. Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) | 
| Creeping Chill | 3B | Sorcery | Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. | 
| Angel's Mercy | 2WW | Instant | You gain 7 life. | 
| Braidwood Cup | 3 | Artifact | {T}: You gain 1 life. | 
| Chaplain's Blessing | W | Sorcery | You gain 5 life. | 
| Fountain of Youth | 0 | Artifact | {2}, {T}: You gain 1 life. | 
| Marble Chalice | 2W | Artifact | {T}: You gain 1 life. | 
| Nourish | GG | Instant | You gain 6 life. |