Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Call to the Netherworld

B · Sorcery

Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Similar cards

Color identity:
NameManaTypeText
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Savior of Ollenbock 1WWCreature — Human Soldier Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. 1/2
Hero of the Dunes 3WBCreature — Human Soldier When Hero of the Dunes enters the battlefield, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. Creatures you control with mana value 3 or less get +1/+0. 3/2
Transplant Theorist 3UArtifact Creature — Phyrexian Artificer Whenever Transplant Theorist or another artifact enters the battlefield under your control, you may draw a card. If you do, discard a card. {2}: Put target card from your graveyard on the bottom of your library. 2/4
Ancestral Memories 2UUUSorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Barrin's Spite 2UBSorcery Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
Emergency Powers 5WUInstant Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Scour 2WWInstant Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
Bloodwater Entity 1URCreature — Elemental Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library. 2/2
Nomad Stadium Land {T}: Add {W}. Nomad Stadium deals 1 damage to you. Threshold — {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard.
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