M:tG card similarity search
5U/RU/R · Sorcery
Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Spotter Thopter | 8 | Artifact Creature — Thopter | Prototype {3}{U} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying When Spotter Thopter enters the battlefield, scry X, where X is its power. 4/5 |
| Breezekeeper | 3U | Creature — Djinn | Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 4/4 |
| Elemental Uprising | 1G | Instant | Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. |
| Duskhunter Bat | 1B | Creature — Bat | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flying 1/1 |
| A-Skemfar Elderhall | Land | Skemfar Elderhall enters the battlefield tapped. {T}: Add {G}. {1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery. | |
| Reckless Lackey | R | Creature — Goblin Pirate | First strike, haste {2}{R}, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 1/2 |
| Horizon Drake | 1UU | Creature — Drake | Flying, protection from lands 3/1 |
| Putrid Goblin | 1B | Creature — Zombie Goblin | Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
| Goblin Soothsayer | R | Creature — Goblin Shaman | {R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. 1/1 |
| Wild Endeavor | 4GG | Sorcery | Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle. |