Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Call of the Nightwing

2UB · Sorcery

Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Similar cards

Color identity:
NameManaTypeText
Journey On GSorcery — Adventure Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)
Vampire of the Dire Moon BCreature — Vampire Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/1
Sacred Knight 3WCreature — Human Knight Sacred Knight can't be blocked by black and/or red creatures. 3/2
Commander Eesha 2WWLegendary Creature — Bird Soldier Flying, protection from creatures 2/4
Nezumi Road Captain Enchantment Creature — Rat Rogue Menace Vehicles you control have menace. (They can't be blocked except by two or more creatures.) 2/2
Blessed Hippogriff 3WCreature — Hippogriff Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3
Shoreline Raider 2UCreature — Merfolk Protection from Kavu 2/2
Angelic Curator 1WCreature — Angel Spirit Flying, protection from artifacts 1/1
Pilgrim of Virtue 2WCreature — Human Cleric Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. 1/3
Indigo Faerie 1UCreature — Faerie Wizard Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. 1/1
Page 306