Card Codex

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17 May 2024: Card library updated.

Call of the Conclave

GW · Sorcery

Create a 3/3 green Centaur creature token.

Similar cards

Color identity:
NameManaTypeText
Armguard Familiar 1UArtifact Creature — Equipment Beast Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/1
Shoal Serpent 5UCreature — Serpent Defender Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. 5/5
Merrow Levitator 3UCreature — Merfolk Wizard {T}: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap Merrow Levitator. 2/3
AWOL 2WInstant Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
Herbal Poultice 0Artifact {3}, Sacrifice Herbal Poultice: Regenerate target creature.
Everbark Shaman 4GCreature — Treefolk Shaman {T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. 3/5
Earthshaker Dreadmaw 4GGCreature — Dinosaur Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control. 6/6
Mystic Skyfish 2UCreature — Fish Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. 3/1
Crash Landing 2GInstant Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Time of Heroes 1WEnchantment Each creature you control with a level counter on it gets +2/+2.
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