M:tG card similarity search
3G · Creature — Human Soldier
Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens. Blitz {2}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Marsh Viper | 3G | Creature — Snake | Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/2 |
| Viashino Heretic | 2R | Creature — Viashino | {1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's mana value. 1/3 |
| Gempalm Avenger | 5W | Creature — Human Soldier | Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. 3/5 |
| Vial Smasher, Gleeful Grenadier | BR | Legendary Creature — Goblin Mercenary | Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) 3/2 |
| East-Mark Cavalier | 1W | Creature — Human Knight | Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. 2/2 |
| Loxodon Sergeant | 3W | Creature — Elephant Soldier | Vigilance When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn. 3/3 |
| Squirming Emergence | 1BG | Sorcery | Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. |
| Rousing of Souls | 2W | Sorcery | Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card. |
| Dark Prophecy | BBB | Enchantment | Whenever a creature you control dies, you draw a card and you lose 1 life. |
| Turntimber Symbiosis | 4GGG | Sorcery | Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order. |