Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Calculating Lich

4BB · Creature — Zombie Wizard

Menace Whenever a creature attacks one of your opponents, that player loses 1 life. 5/5

Similar cards

Color identity:
NameManaTypeText
Oasis Gardener 3Artifact Creature — Scarecrow When Oasis Gardener enters the battlefield, you gain 2 life. {T}: Add one mana of any color. 2/2
Soul Nova 3WWInstant Exile target attacking creature and all Equipment attached to it.
Spinewoods Paladin 4GCreature — Human Knight Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 5/4
Toil to Renown 1GSorcery You gain 1 life for each tapped artifact, creature, and land you control.
Monstrous Hound 3RCreature — Dog Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. 4/4
Kamiz, Obscura Oculus 1WUBLegendary Creature — Cephalid Rogue Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 2/4
Courier Griffin 3WCreature — Griffin Flying When Courier Griffin enters the battlefield, you gain 2 life. 2/3
Aerial Predation 2GInstant Destroy target creature with flying. You gain 2 life.
Waste Not 1BEnchantment Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card.
Circle of Confinement 1WEnchantment When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
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