Card Codex

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17 May 2024: Card library updated.

Calamity Bearer

2RR · Creature — Giant Berserker

If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 3/4

Similar cards

Color identity:
NameManaTypeText
Stensia Masquerade 2REnchantment Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Oil-Gorger Troll 3GGCreature — Phyrexian Troll Warrior When Oil-Gorger Troll enters the battlefield, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card. 3/4
False Dawn 1WSorcery Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.
Chisei, Heart of Oceans 2UULegendary Creature — Spirit Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. 4/4
Fynn, the Fangbearer 1GLegendary Creature — Human Warrior Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/3
Cursed Land 2BBEnchantment — Aura Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Deus of Calamity R/GR/GR/GR/GR/GCreature — Spirit Avatar Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. 6/6
Yoshimaru, Ever Faithful WLegendary Creature — Dog Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful. Partner (You can have two commanders if both have partner.) 1/1
Earthen Arms 1GSorcery Put two +1/+1 counters on target permanent. Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Fire Imp 2RCreature — Imp When Fire Imp enters the battlefield, it deals 2 damage to target creature. 2/1
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