Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Calamity Bearer

2RR · Creature — Giant Berserker

If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 3/4

Similar cards

Color identity:
NameManaTypeText
Lurrus of the Dream-Den 1W/BW/BLegendary Creature — Cat Nightmare Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Lifelink Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard. 3/2
Commander Mustard 3RWLegendary Creature — Human Soldier Vigilance Other Soldiers you control have vigilance, trample, and haste. {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." 5/5
World Queller 3WWCreature — Avatar At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. 4/4
Flametongue Kavu 3RCreature — Kavu When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. 4/2
Orcish Artillery 1RRCreature — Orc Warrior {T}: Orcish Artillery deals 2 damage to any target and 3 damage to you. 1/3
Orcish Cannoneers 1RRCreature — Orc Warrior {T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you. 1/3
Endless Detour GWUInstant The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library.
Goham Djinn 5BCreature — Djinn {1}{B}: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. 5/5
Barbed Wire 3Artifact At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
Displacer Kitten 3UCreature — Cat Beast Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. 2/2
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