M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't attack.
| Name | Mana | Type | Text |
|---|---|---|---|
| Regal Leosaur | RW | Creature — Dinosaur Cat | Mutate {1}{R/W}{R/W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn. 2/2 |
| Covert Operative | 4U | Creature — Human Wizard | Covert Operative can't be blocked. 3/2 |
| Mist Dancer | 4U | Creature — Merfolk Wizard | Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |
| Soldevi Simulacrum | 4 | Artifact Creature — Soldier | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn. 2/4 |
| Oathsworn Giant | 4WW | Creature — Giant Soldier | Vigilance Other creatures you control get +0/+2 and have vigilance. 3/4 |
| Necromantic Thirst | 2BB | Enchantment — Aura | Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. |
| Meishin, the Mind Cage | 4UUU | Legendary Enchantment | All creatures get -X/-0, where X is the number of cards in your hand. |
| Goblin Banneret | R | Creature — Goblin Soldier | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {1}{R}: Goblin Banneret gets +2/+0 until end of turn. 1/1 |
| Patagia Tiger | 4W | Creature — Cat | Flying When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn. 3/4 |
| Cloister Gargoyle | 2W | Artifact Creature — Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/4 |