M:tG card similarity search
2B · Creature — Zombie
{1}{B}, {T}: Each opponent loses 2 life. Activate only if a creature died this turn. 2/3
Name | Mana | Type | Text |
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Mudbutton Torchrunner | 2R | Creature — Goblin Warrior | When Mudbutton Torchrunner dies, it deals 3 damage to any target. 1/1 |
Battle Angels of Tyr | 2WW | Creature — Angel Knight | Flying, myriad Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. 4/4 |
Conclave Phalanx | 4W | Creature — Human Soldier | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. 2/4 |
Interdict | 1U | Instant | Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card. |
Phyrexian Reclamation | B | Enchantment | {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. |
Discordant Piper | 1B | Creature — Zombie Satyr | When Discordant Piper dies, create a 0/1 white Goat creature token. 2/1 |
Avenging Angel | 3WW | Creature — Angel | Flying When Avenging Angel dies, you may put it on top of its owner's library. 3/3 |
Liesa, Forgotten Archangel | 2WWB | Legendary Creature — Angel | Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead. 4/5 |
Luminous Wake | 2W | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life. |
Brine Hag | 2UU | Creature — Hag | When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.) 2/2 |