M:tG card similarity search
· Legendary Creature — Serpent
Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for {1} or one mana of that creature's color.) At the beginning of your end step, untap up to four target creatures. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Spectacle Mage | 1UR | Creature — Bird Shaman | Flying Instant and sorcery spells you cast with mana value 5 or greater cost {1} less to cast. 2/2 |
| Gale, Primeval Conduit | 3GU | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature. 4/5 |
| Lambholt Pacifist | 1G | Creature — Human Shaman Werewolf | Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. 3/3 |
| Rain of Riches | 3RR | Enchantment | When Rain of Riches enters the battlefield, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) |
| Elfhame Druid | 1G | Creature — Elf Druid | {T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells. 0/2 |
| Staunch-Hearted Warrior | 3G | Creature — Human Warrior | Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior. 2/2 |
| Goblin Cohort | R | Creature — Goblin Warrior | Goblin Cohort can't attack unless you've cast a creature spell this turn. 2/2 |
| Forensic Researcher | 2U | Creature — Merfolk Detective | {T}: Untap another target permanent you control. {T}, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) 1/3 |
| Freestrider Commando | 2G | Creature — Centaur Mercenary | Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/3 |
| War Flare | 2RW | Instant | Creatures you control get +2/+1 until end of turn. Untap those creatures. |