M:tG card similarity search
3UU · Creature — Merfolk Rogue
At the beginning of your upkeep, return a permanent you control to its owner's hand. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Forbidden Crypt | 3BB | Enchantment | If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead. |
| Tale of Tinúviel | 3WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel. II — Return target creature card from your graveyard to the battlefield. III — Up to two target creatures you control each gain lifelink until end of turn. |
| Geistpack Alpha | 3G | Creature — Wolf | Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control. 5/4 |
| Vihaan, Goldwaker | RWB | Legendary Creature — Dwarf Warlock | Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. 3/3 |
| Calim, Djinn Emperor | 3UUU | Legendary Creature — Djinn Noble | Flying, ward {2} Calim's Breath — {1}{U}, Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim, Djinn Emperor from your graveyard to the battlefield tapped. When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top. 5/6 |
| Cautery Sliver | RW | Creature — Sliver | All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to any target." All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn." 2/2 |
| Quenchable Fire | 3R | Sorcery | Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker's controller pays {U} before that step. |
| Fblthp, the Lost | 1U | Legendary Creature — Homunculus | When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. 1/1 |
| Drinker of Sorrow | 2B | Creature — Horror | Drinker of Sorrow can't block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. 5/3 |
| Genju of the Cedars | G | Enchantment — Aura | Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. |