M:tG card similarity search
3UU · Creature — Merfolk Rogue
At the beginning of your upkeep, return a permanent you control to its owner's hand. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Doomed Necromancer | 2B | Creature — Human Cleric Mercenary | {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. 2/2 |
| Heat Shimmer | 2R | Sorcery | Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent." |
| Nostalgic Dreams | GG | Sorcery | As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams. |
| Sakashima's Protege | 4UU | Creature — Shapeshifter | Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn. 3/1 |
| Filigree Fracture | 2G | Instant | Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. |
| Azami, Lady of Scrolls | 2UUU | Legendary Creature — Human Wizard | Tap an untapped Wizard you control: Draw a card. 0/2 |
| Maralen of the Mornsong | 1BB | Legendary Creature — Elf Wizard | Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. 2/3 |
| Divine Purge | 1WW | Sorcery | Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs {2} more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it. |
| Meteor Crater | Land | {T}: Choose a color of a permanent you control. Add one mana of that color. | |
| Endless Whispers | 2BB | Enchantment | Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step." |