M:tG card similarity search
3UU · Creature — Merfolk Rogue
At the beginning of your upkeep, return a permanent you control to its owner's hand. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Courier Bat | 2B | Creature — Bat | Flying When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand. 2/2 |
| Ertai's Meddling | XU | Instant | X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell. |
| Eccentric Farmer | 2G | Creature — Human Peasant | When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 2/3 |
| Soul of Innistrad | 4BB | Creature — Avatar | Deathtouch {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. {3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand. 6/6 |
| Petravark | 3R | Creature — Nightmare Beast | When Petravark enters the battlefield, exile target land. When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/2 |
| Angel of Fury | 4WW | Creature — Angel | Flying When Angel of Fury dies, you may shuffle it into its owner's library. 3/5 |
| Lightning Blow | 1W | Instant | Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. |
| Flameblade Angel | 4RR | Creature — Angel | Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. 4/4 |
| Keeper of the Cadence | 4U | Creature — Human Wizard | {3}: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library. 2/5 |
| Journey to Nowhere | 1W | Enchantment | When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. |