Card Codex

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17 May 2024: Card library updated.

Cabal Interrogator

1B · Creature — Zombie Wizard

{X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery. 1/1

Similar cards

Color identity:
NameManaTypeText
Light of Hope WInstant Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.
Heir to Dragonfire 1RCreature — Human Warlock {R}: Heir to Dragonfire gets +1/+0 until end of turn. {2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying. 2/2
Battle at the Helvault 4WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield. III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
Fuming Effigy 3RCreature — Spirit Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent. 4/3
Plea for Power 3USorcery Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Fury 3RRCreature — Elemental Incarnation Double strike When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand. 3/3
Spiteful Visions 2B/RB/REnchantment At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Witch Hunt 4REnchantment Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
Three Steps Ahead UInstant Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.
Inalla, Archmage Ritualist 2UBRLegendary Creature — Human Wizard Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life. 4/5
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