M:tG card similarity search
1B · Creature — Zombie Wizard
{X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Hansk, Slayer Zealot | 2RG | Legendary Creature — Human Archer | At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.) {T}: Hansk, Slayer Zealot deals 2 damage to target creature. Whenever a Zombie an opponent controls dies, draw a card. 4/4 |
| Seek Thrills | 2GUR | Instant — Adventure | Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand. |
| Decimator Web | 4 | Artifact | {4}, {T}: Target opponent loses 2 life, gets a poison counter, then mills six cards. |
| Twining Twins | 2UU | Creature — Faerie Wizard | Flying, vigilance, ward {1} 4/4 |
| Goblin Electromancer | UR | Creature — Goblin Wizard | Instant and sorcery spells you cast cost {1} less to cast. 2/2 |
| Quarrel's End | 2R | Sorcery | As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token. |
| Inzerva, Master of Insights | 12/U2/R | Legendary Planeswalker — Inzerva | [+2]: Draw two cards, then discard a card. [−2]: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2. [−4]: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them." Loyalty 4 |
| Sacred Excavation | 3U | Sorcery | Return up to two target cards with cycling from your graveyard to your hand. |
| Barren Glory | 4WW | Enchantment | At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. |
| Magus Lucea Kane | 1GUR | Legendary Creature — Human Tyranid Wizard | Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature. Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 1/1 |