M:tG card similarity search
6B · Sorcery
Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Scalelord Reckoner | 3WW | Creature — Dragon | Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. 4/4 |
| Compulsion | 1U | Enchantment | {1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice Compulsion: Draw a card. |
| Urge to Feed | BB | Instant | Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. |
| Yarok, the Desecrated | 2BGU | Legendary Creature — Elemental Horror | Deathtouch, lifelink If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 3/5 |
| Death's Caress | 3BB | Sorcery | Destroy target creature. If that creature was a Human, you gain life equal to its toughness. |
| Reclusive Wight | 3B | Creature — Zombie Minion | At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. 4/4 |
| Limestone Golem | 6 | Artifact Creature — Golem | {2}, Sacrifice Limestone Golem: Target player draws a card. 3/4 |
| Flaming Gambit | XR | Instant | Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead. Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Phantasmagorian | 5BB | Creature — Horror | When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian. Discard three cards: Return Phantasmagorian from your graveyard to your hand. 6/6 |
| Ricochet | R | Enchantment | Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary. |