Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cabal Conditioning

6B · Sorcery

Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.

Similar cards

Color identity:
NameManaTypeText
Haughty Djinn 1UUCreature — Djinn Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast. */4
Inspiration 3UInstant Target player draws two cards.
Magical Hacker 1UCreature — Human Gamer {U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn. 1/2
Koth, Fire of Resistance 2RRLegendary Planeswalker — Koth [+2]: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle. [−3]: Koth, Fire of Resistance deals damage to target creature equal to the number of Mountains you control. [−7]: You get an emblem with "Whenever a Mountain enters the battlefield under your control, this emblem deals 4 damage to any target." Loyalty 4
Volatile Wanderglyph 1RArtifact Creature — Golem Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card. 2/2
Chevill, Bane of Monsters BGLegendary Creature — Human Rogue Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card. 1/3
Meteor Storm RGEnchantment {2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to any target.
Skyreaping 1GSorcery Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Allied Strategies 4USorcery Domain — Target player draws a card for each basic land type among lands they control.
Phalanx Formation 2WInstant Strive — This spell costs {1}{W} more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
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