Card Codex

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17 May 2024: Card library updated.

Cabal Archon

2B · Creature — Human Cleric

{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. 2/2

Similar cards

Color identity:
NameManaTypeText
Plumb the Forbidden 1BInstant As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life.
Lone Rider 1WCreature — Human Knight First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. 1/1
Ancestor Dragon 4WWCreature — Dragon Flying Whenever one or more creatures you control attack, you gain 1 life for each attacking creature. 5/6
A-Deal Gone Bad 3BInstant Target creature gets -3/-3 until end of turn. Target player mills three cards. You gain 3 life.
Renegade Reaper 2BCreature — Angel Berserker Flying When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.) 2/3
Strands of Night 2BBEnchantment {B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
Revival Experiment 4BGSorcery For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.
Cleric Class WEnchantment — Class (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Malakir Blood-Priest 1BCreature — Vampire Cleric When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/1
Wall of Blood 2BCreature — Wall Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn. 0/2
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