Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

By Invitation Only

3WW · Sorcery

Choose a number between 0 and 13. Each player sacrifices that many creatures.

Similar cards

Color identity:
NameManaTypeText
Gibbering Barricade 2BCreature — Nightmare Wall Defender {2}{B}, Sacrifice a creature: You gain 1 life and draw a card. 2/4
Socketed Sprocketer UArtifact Creature — Cyborg Knight {T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.) You may uninstall a result from Socketed Sprocketer to use it for a die you rolled. Uninstall a 6 from Socketed Sprocketer: Draw a card. 1/1
Kheru Bloodsucker 2BCreature — Vampire Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. {2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker. 2/2
Razor Pendulum 4Artifact At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to that player.
Promise of Power 2BBBSorcery Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine {4} (Choose both if you pay the entwine cost.)
Scaldkin 3UCreature — Elemental Flying {2}{R}, Sacrifice Scaldkin: It deals 2 damage to any target. 2/2
Engineered Explosives XArtifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
Territorial Dispute 4RREnchantment At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands.
Vessel of Volatility 1REnchantment {1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R}.
Boiling Earth 1RSorcery Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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