Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Butcher of Malakir

5BB · Creature — Vampire Warrior

Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. 5/4

Similar cards

Color identity:
NameManaTypeText
Feisty Stegosaurus 4RHost Creature — Dinosaur When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls. 2/1
Penumbra Spider 2GGCreature — Spider Reach When Penumbra Spider dies, create a 2/4 black Spider creature token with reach. 2/4
Blood Aspirant 1RCreature — Satyr Berserker Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. {1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. 1/1
Dark Triumph 4BInstant If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Creatures you control get +2/+0 until end of turn.
Atarka Pummeler 4RCreature — Ogre Warrior Formidable — {3}{R}{R}: Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.) 4/5
Undercity Scrounger 2BArtifact Creature — Human Rogue {T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 1/4
Mortus Strider 1UBCreature — Skeleton When Mortus Strider dies, return it to its owner's hand. 1/1
Rakdos Riteknife 2Artifact — Equipment Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." {B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife. Equip {2}
Norn's Disassembly WEnchantment {1}{W}, Sacrifice a historic permanent: Seek a historic card.
Joust 1RSorcery Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Page 265