M:tG card similarity search
1R · Instant
Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.
| Name | Mana | Type | Text |
|---|---|---|---|
| Shimmering Mirage | 1U | Instant | Target land becomes the basic land type of your choice until end of turn. Draw a card. |
| Braids, Cabal Minion | 2BB | Legendary Creature — Human Minion | At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. 2/2 |
| Windreader Sphinx | 5UU | Creature — Sphinx | Flying Whenever a creature with flying attacks, you may draw a card. 3/7 |
| Shessra, Death's Whisper | 2BG | Legendary Creature — Human Elf Warlock | Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able. Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card. 1/3 |
| Invoke Prejudice | UUUU | Enchantment | Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its mana value. |
| Tenacious Tomeseeker | 2U | Creature — Human Knight | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand. 3/2 |
| Emeria, the Sky Ruin | Land | Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}. | |
| Chilling Trap | U | Instant | Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. |
| Stream of Unconsciousness | U | Tribal Instant — Wizard | Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. |
| Marshland Bloodcaster | 4B | Creature — Vampire Warlock | Flying {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value. 3/5 |