M:tG card similarity search
1R · Instant
Burn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Sultai Ascendancy | BGU | Enchantment | At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
| Think Tank | 2U | Enchantment | At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
| Rogue Class | UB | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells. |
| Bloodborn Scoundrels | 5B | Creature — Vampire Rogue | Assist (Another player can pay up to {5} of this spell's cost.) When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life. 4/4 |
| Highway Robber | 2BB | Creature — Human Mercenary | When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. 2/2 |
| Canopy Crawler | 3G | Creature — Beast | Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. 2/2 |
| Nimble Trapfinder | 1U | Creature — Human Rogue | Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1 |
| Dakmor Ghoul | 2BB | Creature — Zombie | When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. 2/2 |
| Blight Keeper | B | Creature — Bat Imp | Flying {7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life. 1/1 |
| Coastal Discovery | 3U | Sorcery | Draw two cards. Awaken 4—{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |