M:tG card similarity search
1BBB · Creature — Zombie Ogre
You may begin the game with Buried Ogre in your graveyard. If you do, you lose 1 life. 6/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Nim Devourer | 3BB | Creature — Zombie | Nim Devourer gets +1/+0 for each artifact you control. {B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate only during your upkeep. 4/1 |
| Geist of the Archives | 2U | Creature — Spirit | Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 0/4 |
| Well of Lost Dreams | 4 | Artifact | Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. |
| Swooping Talon | 4WW | Creature — Bird Soldier | Flying {1}: Swooping Talon loses flying until end of turn. Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 2/6 |
| Elkin Lair | 3R | World Enchantment | At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard. |
| Village Survivors | 4G | Creature — Human | Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5 |
| Mortarion, Daemon Primarch | 5B | Legendary Creature — Demon Primarch | Flying Primarch of the Death Guard — At the beginning of your end step, you may pay {X}. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn. 5/6 |
| Celestine Reef | Plane — Luvion | Creatures without flying or islandwalk can't attack. Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game. | |
| Web of Inertia | 2U | Enchantment | At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn. |
| Inspiring Commander | 4WW | Creature — Human Soldier | Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card. 1/4 |