Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Burden of Proof

1U · Enchantment — Aura

Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.

Similar cards

Color identity:
NameManaTypeText
Clockwork Droid 2Artifact Creature — Robot You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.) 3/1
Orchard Spirit 2GCreature — Spirit Orchard Spirit can't be blocked except by creatures with flying or reach. 2/2
Lord of the Unreal UUCreature — Human Wizard Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2
Tide Drifter 1UCreature — Eldrazi Drone Devoid (This card has no color.) Other colorless creatures you control get +0/+1. 0/5
Phantom Warrior 1UUCreature — Illusion Warrior Phantom Warrior can't be blocked. 2/2
Maarika, Brutal Gladiator 2BRGLegendary Creature — Human Warrior Maarika, Brutal Gladiator must be blocked if able. As long as it's your turn, Maarika has indestructible. Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent. 7/4
Inspiring Leader 2WLegendary Enchantment — Background Commander creatures you own have "Creature tokens you control get +2/+2."
Skyhunter Strike Force 2WCreature — Cat Knight Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee. 2/2
Haunted Plate Mail 4Artifact — Equipment Equipped creature gets +4/+4. {0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Melancholy 2BEnchantment — Aura Enchant creature When Melancholy enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.
Page 303