M:tG card similarity search
1U · Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.
| Name | Mana | Type | Text |
|---|---|---|---|
| Boulder Rush | R | Instant — Adventure | Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
| Sacred Armory | 2 | Artifact | {2}: Target creature gets +1/+0 until end of turn. |
| Show of Valor | 1W | Instant | Target creature gets +2/+4 until end of turn. |
| Titanic Growth | 1G | Instant | Target creature gets +4/+4 until end of turn. |
| Tower of Champions | 4 | Artifact | {8}, {T}: Target creature gets +6/+6 until end of turn. |
| Untamed Might | XG | Instant | Target creature gets +X/+X until end of turn. |
| Wax | G | Instant | Target creature gets +2/+2 until end of turn. |
| Wielding the Green Dragon | 1G | Sorcery | Target creature gets +4/+4 until end of turn. |
| Deranged Hermit | 3GG | Creature — Elf | Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1. 1/1 |
| Animate Wall | W | Enchantment — Aura | Enchant Wall Enchanted Wall can attack as though it didn't have defender. |