Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bull Aurochs

1G · Creature — Aurochs

Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/1

Similar cards

Color identity:
NameManaTypeText
Rampaging Baloths 4GGCreature — Beast Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. 6/6
Devouring Sugarmaw 2BBCreature — Horror Menace, trample At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw. 6/6
Radiant Solar 5WCreature — Angel Flying, lifelink Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life. 3/6
Electryte 3RRCreature — Trilobite Beast Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. 3/3
Grotesque Hybrid 4BCreature — Zombie Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. 3/3
Exponential Growth XXGGSorcery Until end of turn, double target creature's power X times.
Pursued Whale 5UUCreature — Whale When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target Pursued Whale cost {3} more to cast. 8/8
Seton's Scout 1GCreature — Centaur Druid Scout Archer Reach (This creature can block creatures with flying.) Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. 2/1
Pemmin's Aura 1UUEnchantment — Aura Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Ashenmoor Cohort 5BCreature — Elemental Warrior Ashenmoor Cohort gets +1/+1 as long as you control another black creature. 4/3
Page 592